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The original arcade version's ending had the main boss in a mechanical setting, then going through a speed-up zone to escape the enemy base, whereas the SNES version had the player simply avoiding the final enemy's simple and slow-moving attack patterns with no challenge afterward. The final stage in the SNES version was based on an early stage in the arcade version. For example, two entire stages were cut out in the Super NES version: a 3D stage which involved avoiding hitting cave walls from a unique first-person perspective behind the Vic Viper, and a crystal stage in which the Vic Viper was challenged by crystal blocks blocking off areas like a maze. The SNES/SFC version is not a very accurate port levels, enemies, and weapons were altered. This title introduced the Weapon Edit method of selecting weapons, which allowed players to create their own weapon array by choosing power-ups from a limited pool of available weapon types (some weapons in the preset weapon types are not selectable in Weapon Edit mode, although it includes weapons not in any presets).
Gradius gaiden emuparadise psx portable#
A graphically enhanced version with smooth scrolling appeared in the Japan exclusive PSP Salamander Portable collection. This version was ported to the Sharp X68000 computer under the name Nemesis '90 Kai, with a number of graphical and aural enhancements. In the same year Zemina released a version for the Korean Master System. In addition, when the bosses are defeated, the Metalion can fly inside them before they explode, and a mini-level will start that awards weapon upgrades when finished without dying, depending on the speed at which the boss was defeated.
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The gameplay is mostly unchanged from the rest of the series, though there are some power-ups that temporarily give the ship some enhancements. Like the MSX version of Salamander, this game also has a storyline, which is told by cut-scenes. Instead of controlling Vic Viper, the available ship is called 'Metalion' (code name N322). The MSX Gradius 2 is unrelated to the second arcade Gradius game (which used the Roman numeral 'II'). There also exists an arcade game named Life Force that is identical to Salamander released in Japanese arcades the same year, except that a Gradius-style power meter is used instead of conventional power-up items, and the stages were recolored slightly and given some voiceovers to make the mission about traveling inside someone's body, rather than through space stages took on names such as 'Kidney Zone' and 'Stomach.' An American release was also made, but it retained the original power-up system of Salamander, though it was renamed as Life Force. The NES version of Salamander, called Life Force in North America (and marketed in that region as the 'sequel' to the first Gradius), and the MSX version used the power meter from the Gradius series. Unlike Gradius, Salamander uses a more conventional weapons system, with enemies leaving a wide variety of distinct power-ups. The first player ship is Gradius 's own Vic Viper ship, while the second ship is the Lord British space destroyer (sometimes called the 'RoadBritish') which is based on the F-16 Fighting Falcon. In territories outside Japan, the arcade and MSX versions of Gradius were released under the title of Nemesis.
Gradius gaiden emuparadise psx Pc#
In addition, the NES version was re-released for Virtual Console, NES Classic Edition and the PC Engine version on the PlayStation Network. (Saturn, PlayStation and computer versions are all packaged with Gradius II as Gradius Deluxe Pack). More recently, ports to the Sega Saturn, PlayStation, and certain mobile phones were created. Originally released as an arcade game, its popularity resulted in ports to the: ZX Spectrum, Commodore 64, NES/Famicom, MSX, Master System, Sharp X68000 and PC Engine. This innovation allowed for deeper tactics on the part of the player and for greater freedom of weapon choice rather than relying on the pre-determined power ups common in other games in the genre. In general, the more useful 'power ups' are towards the right hand side of the bar, so the player may decide to stock up on pickups until the better item is available. The player can then select the weapon highlighted if they want it. Collecting one of these will shift the selection cursor along the weapon bar at the bottom of the screen. During the game, many enemy craft leave behind icons or 'pick ups' when destroyed.
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The first true Gradius game to introduce the concept of the 'weapon bar'.